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Classes for students who have completed the course "Computer programs and games".

  • 14 meetings (once a week)

  • 2 x 45 min (every meeting)


monthly payment S$210.00

or

one time payment (discount 30S$) S$810.00


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Intro

The course consists of one semester. It is conducted in Python. Students learn this professional language by creating new elements in the Minecraft world. In each lesson, students will become familiar with the elementary structures of the Python language, creating the world of Minecraft. Upon completion of the course each participant receives a certificate of participation. Our online classes are NOT a webinar or a Youtube course! During our online classes, each student will see the teacher's screen, hear what he or she is saying, and the teacher will have an insight into what the student is doing and speaking (he or she will see each student's screen). Each student will be able to ask a question by voice, the teacher will be able to answer every question and indicate exactly where the error is and how to fix it.

Plan of the course

The aim of the lesson is to introduce the student to Python through Minecraft. Learning about variables, downloading and setting the player's position. Participants will be introduced to the MakeCode platform.
The aim of the lesson will be to learn the commands that will allow you to create both single blocks and complex solids and shapes.
The aim of the lesson will be to learn about the events that will allow you to create a structure using chat.
The aim of the lesson will be to learn the mechanisms responsible for the appearance of various types of mobs and items in the game with the use of loops.
The aim of the lesson will be to create a battle arena and program the game: a leveling system, player's equipment, improvements.
The aim of the lesson will be to create an extensive track where various obstacles await the player. Participants will be familiarized with the conditional instruction.
The aim of the lesson will be to continue and expand the project from previous classes.
The aim of the lesson will be to learn about the constructor that facilitates building complex structures in the game. This tool will allow you to design stages that require good dexterity and reflexes from the player.
The aim of the lesson will be to continue and expand the project from previous classes.
The aim of the lesson is to get to know the agent - a personal assistant in Minecraft.
The aim of the lesson will be to design an extensive game. The participants will have to jointly defend the castle against the invaders using all the techniques known so far.
The aim of the lesson will be to continue and expand the project from previous classes.
The aim of the lesson will be to revise the material learned during the semester.
The aim of the lesson will be to introduce participants to the subject of the next programming course. Getting to know the Roblox Studio platform.