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Advanced Scratch programming. Classes based on demanding projects introducing terms such as variables, lists, loops, conditional instructions and many more.

  • 14 meetings (once a week)

  • 2 x 45 min (every meeting)

  • Maximum number of students (10)


monthly payment S$192.00

Registration & schedule

or

one time payment (discount 20 S$) S$750.00


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Intro

The programming basics are implemented in the Scratch language. It is an educational language, created as a tool to teach children the basics of coding. It enables easy creation of interactive stories, animations or games. Coding is done in a visual way - elements of the language are in the shape of puzzles, which arranged in a proper way create a working program or game. Part of the classes is designed to program applications for the Android platform in App Inventor language. Since the second semester other languages and platforms are introduced, such as KODU (creating 3D games) and Python with Minecraft. Our online class is NOT a webinar or a Youtube course! During our online classes each student will see the teacher's screen, hear what he or she is saying, and the teacher will have an insight into what the student is doing and speaking (he or she will see each student's screen). Each student will be able to ask a question by voice, the teacher will be able to answer every question and indicate exactly where the error is and how to fix it.

Plan of the course

The aim of the lesson is to show what coding is, how to create games and what coding languages are. The second goal is to implement SCRATCH by creating the first game in this environment - Minecraft.
The aim of the lesson is to familiarize students with the category "Marker". Creating algorithms to draw geometric figures. An additional goal is to create a Scratch account in order to enable presentation of their projects on the Internet.
During the lesson there will be a game consisting of moving the batiscope and shooting down underwater beasts. Cloning properties will be shown.
The aim of the lesson is to create a T-rex game, which is known from the Google Chrome browser and can be run when we have no internet connection.
This lesson is a continuation of the previous one.
The aim of the lesson is to create a Flappy Bird game. Creating a dynamically changing background.
The aim of the lesson is to consolidate the message block function and to familiarize with the category "More blocks". Create your block.
This lesson is a continuation of the previous one.
The aim of the lesson is to create a Racing project.
This lesson is a continuation of the previous one.
The aim of the lesson is to create an extensive multiplayer game.
This lesson is a continuation of the previous one.
The aim of the lesson is to summarize the material from the first semester (first 45 minutes) and to introduce the KODU platform (second 45 minutes).
The aim of the lesson is to introduce the App Inventor platform. Showing the possibility of running programs on the phone. Creating the first graphic design.